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Monday, January 8, 2018

The Stories Our Games Tell Us at Uncanny Magazine Today!

I have an article in the new Uncanny Magazine. What a way to start out the year.

It's one of the most positive articles I've ever written. Explaining why awesome things are awesome is one of my favorite pastimes, and here I've selected seven videogames released in 2017 to illustrate how great the medium has become for storytelling. Thanks to the tireless efforts of so many geniuses, we're seeing mental illness portrayed with new depth, player choice expanding, and stories that could never have been told in any other medium. This doesn't diminish my love of literature or film. It excites me to see this medium grasping more of its potential.

I'm too excited to share a table of contents with so many writers I admire, and to have published with Uncanny, one of my favorite magazines in the world. Let me know what you think of the article.

The new Uncanny is for sale right here.

You can read the entire article for free right here.

3 comments:

  1. Congratulations!
    Storytelling in video and computer games often exceeds those other mediums. Games don't get enough credit for the effort put into them.

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  2. Loved your article. Yet again you have opened my ignorant eyes.

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  3. I really enjoyed reading your article, John. I've loved playing games from way back, but these days I mostly play strategy games - and I love so-called 'puzzle' games like The Witness and Myst.
    Thanks for the link!

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