Showing posts with label Wreck-It Ralph. Show all posts
Showing posts with label Wreck-It Ralph. Show all posts

Saturday, November 24, 2012

Consumed Podcast #13: Wreck It Ralph and Games Bonanza

It's been a long time since all three of us were in studio together, but that's our Thanksgiving gift to you! Nat, Max and I gathered to discuss a great range of topics. What stories exactly won't mainstream fiction tell? Is there a market for live-action short film? What drives an artist to compare his working conditions to the Holocaust?

And somehow this all revolved around videogames. We started with Wreck-It Ralph, which is adorable and quite appealing for audiences with any level of familiarity to old games. From there, we stretched into a documentary on videogames development and how nuts it drives programmers, then sampled the fruits of their labors with some of the incredibly unusual approaches to games available on Steam and XBLA. Nat winds up calling one of them "Portal as written by Douglas Adams." Which was it? Click through this link to find out!






Thursday, November 15, 2012

Bathroom Monologue: Wreck-It Ralph 2 - Exit to DOS



Between Jack Thompson’s crusade against videogames and the home console depleting arcades, the shop where Ralph and Vanellope live is about to close. Times have simply passed them by, though only one character knows it. Fix-It Felix Jr. is on his rooftop to witness the store manager lamenting the death of the arcade.
Very Biblical.
Felix is horrified at the coming genocide, but overhears one glimmer of hope: Noah’s Big Game Hunter, the oldest game in the arcade, has the highest score anyone has ever gotten on any such machine, and will be adopted with a power supply by a fanatical gamer. Felix realizes that if he evacuates all the characters into Noah’s Big Game Hunter, they won’t have to be powered off and euthanized.

But the citizens of his apartment building are too complacent to their existences, sure their hero will just fix it. His wife, Sergent Calhoun, fears for his sanity, and all the other machines in the arcade think he sounds like a madman. They’ve only ever seen machines deactivated for malfunction, and they’re all in top shape. Vanellope von Schweetz is hardly about to relinquish her newfound kingdom. The Street Fighters toss Felix out on the street.

With nowhere else to go, Felix desperately explores Noah’s Big Game Hunter itself. Not since the early arcade wars have outsiders visited, and they native hunters and beasts are quite militant to outside incursion into their homeland. If Felix does evacuate the other machine-populations here, it will mean decades of war. He narrowly escapes the machine-world to discover that Calhoun had a vision of her own, and believing in Felix, has victoriously marshaled her game’s soldier population and his own, in a sunny show of unity, to “re-settle” Noah’s Big Game Hunter.

How can Felix Jr. fix this? His father would have known.

This would be a bold direction for the Wreck-It Ralph series. It’s a liberal re-telling of Noah's Ark, The Book of Exodus, and a parable about Israel and Palestine. It will also introduce many new characters so we can sell toys.
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