It's been a long time since all three of us were in studio together, but that's our Thanksgiving gift to you! Nat, Max and I gathered to discuss a great range of topics. What stories exactly won't mainstream fiction tell? Is there a market for live-action short film? What drives an artist to compare his working conditions to the Holocaust?
And somehow this all revolved around videogames. We started with
Wreck-It Ralph, which is adorable and quite appealing for audiences with
any level of familiarity to old games. From there, we stretched into a
documentary on videogames development and how nuts it drives
programmers, then sampled the fruits of their labors with some of the
incredibly unusual approaches to games available on Steam and XBLA. Nat
winds up calling one of them "Portal as written by Douglas Adams." Which
was it? Click through this link to find out!
Showing posts with label Wreck-It Ralph. Show all posts
Showing posts with label Wreck-It Ralph. Show all posts
Saturday, November 24, 2012
Consumed Podcast #13: Wreck It Ralph and Games Bonanza
Thursday, November 15, 2012
Bathroom Monologue: Wreck-It Ralph 2 - Exit to DOS
Between Jack Thompson’s crusade against videogames and the
home console depleting arcades, the shop where Ralph and Vanellope live is
about to close. Times have simply passed them by, though only one character
knows it. Fix-It Felix Jr. is on his rooftop to witness the store manager
lamenting the death of the arcade.
![]() |
Very Biblical. |
Felix is horrified at the coming genocide, but overhears one
glimmer of hope: Noah’s Big Game Hunter, the oldest game in the arcade, has the
highest score anyone has ever gotten on any such machine, and will be adopted
with a power supply by a fanatical gamer. Felix realizes that if he evacuates
all the characters into Noah’s Big Game Hunter, they won’t have to be powered
off and euthanized.
But the citizens of his apartment building are too
complacent to their existences, sure their hero will just fix it. His wife, Sergent Calhoun, fears for his sanity, and all the other machines in the
arcade think he sounds like a madman. They’ve only ever seen machines
deactivated for malfunction, and they’re all in top shape. Vanellope von
Schweetz is hardly about to relinquish her newfound kingdom. The Street
Fighters toss Felix out on the street.
With nowhere else to go, Felix desperately explores Noah’s
Big Game Hunter itself. Not since the early arcade wars have outsiders visited,
and they native hunters and beasts are quite militant to outside incursion into
their homeland. If Felix does evacuate the other machine-populations here, it
will mean decades of war. He narrowly escapes the machine-world to discover
that Calhoun had a vision of her own, and believing in Felix, has victoriously
marshaled her game’s soldier population and his own, in a sunny show of unity,
to “re-settle” Noah’s Big Game Hunter.
How can Felix Jr. fix this? His father would have known.
This would be a bold direction for the Wreck-It Ralph series. It’s a liberal re-telling of Noah's Ark, The Book of Exodus, and a
parable about Israel and Palestine. It will also
introduce many new characters so we can sell toys.
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