Saturday, December 17, 2011

True Stories of John 17: Fairy Tales from Grandma Rene


It’s one of my earliest memories of being away from home. Rene, my maternal grandmother, was ecstatic to be in possession of a grandchild for the first time. I was the first of the grandkids, though from reports of my cousins, she was as good to each of us in our time. Some folks are simply best with babies and kids.

Her bed sat in the center of her room, which struck me as odd, coming from a home where beds sat in corners. Corners were good. Monsters could not get behind you if there was a wall in the way.

Rene knew every monster. Her mother came from Europe, which is where all the monsters came from. Well, they lived in Europe and Russia, but, “you’ll understand the difference when you’re older.”

Not only did she know about giants, but she knew how the mean ones had died. Huddled under her blankets, with an old hand stroking my shoulder, she explained how Jack had tricked one into falling off his cloud.

Mom and Dad had never told me that one. I asked if she knew any others. When she mentioned a candy house in the woods, I got a little less sleepy.

After Hansel and Gretel baked the evil witch, I said the woods were scary. She said they were fine, and told me about Little Red Riding Hood, the Boy Who Cried Wolf, and the Three Little Pigs. You see, the woods and wolves weren’t so scary. The bad ones had been taken care of.

She was incredible. How was she making all of these stories up so quickly? I couldn’t even manufacture an explanation for cookies missing in the kitchen. And she was good at it, both at making up neat things and in telling them in this soothing, loving voice, like she adored all the carnivores of folklore. She was surprised when the heroes were surprised, and proud when they survived or were victorious. I couldn’t figure out if these things really happened, or if she was making them up now. And in truth to the way children experience faith, I didn’t care either. I just wanted more stories from this endless mind.

I’d never manipulated an adult like this, or so I recall. Every time she finished a story, I only had to ask her to tell me another. This being her first shot with her first grandson, she never said ‘No.’ Somewhere around Cinderella meeting her Fairy Godmother, I faded out.

I was disappointed the next morning to find her more interested in the newspaper than telling more fairy tales. Even more disappointed with discovering what a “grape nuts” was. But those things were trivial. The old lady with an entire culture in her head and at her command has stuck with me for the archetype of the storyteller.

Friday, December 16, 2011

"Wolf Slayer" at Enchanted Conversation, dedicated to Grandma Rene

I'm proud to announce that "Wolf Slayer" was bought and published by Enchanted Conversation this week. While it's sad to see the zine close, I'm happy to have contributed to a strong line-up. Their final theme is Little Red Riding Hood. My story was inspired by her woodsman, who has a crossover with another figure from folklore. I don't want to spoil it for you, but she requires his special skills. It's a bit of Noir and a bit of Comedy, and so it takes a pretty special place to publish it. You can read it here.

This story is dedicated to Irene "Rene" Corcoran, my maternal grandmother. She passed away from cancer last year. It's her that I remember introducing me to fairy tales, and she did so in a way that's stuck with me as a writer. I first composed "Wolf Slayer" to amuse her, and when she was diagnosed, set about finishing it. On Saturday I'll post about her knack for fairy tales, and on Sunday I'm going to share something that's been much requested but that I didn't feel like sharing until now. These three days are for Rene.

Click here to read "Wolf Slayer."

Thursday, December 15, 2011

People Haunt Homes


Sweeping, vacuuming and spraying. Scooping used needles and scrubbing vomit. Ripping up the red-stained carpet to lay down hardwood. Rolling paint over the graffiti and gang signs. Paying thousands for a new roof so rain won’t dribble inside anymore. Gingerly picking out splinters of glass, setting in new windows before the exterminators arrive. It’ll need to be airtight before it’s bug-free, and bug-free before it’s occupied, and occupied well if it’s ever going to be a home.

Wednesday, December 14, 2011

Bathroom Monologue: Consensual Sexual Harassment

"Flirting. How I tire of other people's flirting.

"Definition? Flirting: consensual sexual harassment.

"Ah, now you tell me that, no, harassment can’t be consensual. Flirting is more delicate than that.

"And now I tell you that no, I’ve seen flirting aplenty and there was little delicate about it. If it was delicate, it would have shattered from the sheer barometric pressure of lust.

"Yes, I’ve seen consensual sexual harassment. She teases him, so he teases her, and now they mutually harass with decreasing subtlety until I wish I could sue. It’s the softest of softcore bondage.

"No, I haven’t committed it. I’m ugly; I can’t find anyone to consent, and I tire of restraining orders. That’s just how it looks from the cubicle next to the hottest guy in Accounting."

Tuesday, December 13, 2011

Bathroom Monologue: Tim is Dead

Tim is dead. His fingers dab the cologne that gives her hives across his collar. His hands ruffle that collar in the way she always fixes when he’s in front of people. His wallet, usually home to a few token twenties, bulges with deceptive singles. Timothy observes Tim’s corpse: dressed a little too crisp, hair a little too mussed, wearing a seven-o’clock shadow that he really ought to shave off before the party. Not a thing about the dearly departed would meet his mother-in-law’s approval. If his mother-in-law would always use his full name to oppress him, then he will give it to her with a smile calculated to be just phony enough to bother her without being able to call him on. It took four of her Christmas Eve Bashes to kill Tim. This Yule, Timothy reigns supreme.

This piece popped into my head reading the first line of Michael Tate's story, "Darkness Surrounding."

Monday, December 12, 2011

Bathroom Monologue: First World Problems


Our problems are different? How can they be different? Our circumstances are the same. I am broke. You are broke. I know you are because you drive the same cab as I do. I make, maybe a little more money, because you frown at everyone. And you are broke, so you have to live with your sisters and parents. And I am rich, so my sisters, brothers, cousins, nephews, uncles and parents will live with me. The same.

You have an apartment with three rooms. You say it has three rooms. You say, “How can five people live in this place? It will be terrible.”

I have an apartment with two rooms, counting the bathroom. I count the bathroom. You do not. You could say, “Mommy dearest, here is a room of your own. It has a sink and a shower.” But you don’t say that.

I have an apartment with two rooms and eleven beloved roommates. I am overjoyed all eleven of my family can live here. Nobody has a room of their own. Nobody has a bowel movement of his own, and we’re grateful. Is it because we’re from elsewhere? Is it because we have crazy primitive values? Is it because we have not watched enough television, used enough Sprint minutes and eaten enough food from wrappers? They are all happy to be there and eat this fast food. Well, except my mother and one of my uncles, but they have had hard lives. They do not know happiness so well anymore.

They do not know happiness so well because they saw children come home without arms. I mean they ate mud to fill their stomachs and never met their father. You are unhappy because your mother and father might have to share the same room in your three-room apartment. Is this what legal divorce does? I don’t understand.

Where we come from, people are divorced by slave trade. Hands are divorced from you for stealing fruit. Here, in one day, I work? And everybody in my two-room apartment eats fruit. No one steals.

I don’t understand you. It must be your realism. Americans are much more realistic than we are. I make some cabby-money and I think, “Oh my nephew can come live on my floor now, and not in that country, and not get sick, or join rebels, or get killed in civil war.” My family is like that. We are unrealistic.

You and your mommy assess how things really are. She thinks, “Oh I have to go live with my son now, and I will not sleep on park benches, but I will have to wait for bathroom, and talk to them when I am tired, and smell their unwiped selves late at night.” A very realistic family you have, concerned on what will be, while we are so happy with what won’t. Funny, though. Unrealistic as we are, we live in the same reality you do. In fewer rooms, too, with fewer complaints.

Sunday, December 11, 2011

“THESE DOORS MUST REMAIN CLOSED” –Sign at a hospital

“These doors must remained closed?” Then why didn’t you build a wall? A door that can’t open is scarcely a door at all. This is unfair. Am I not allowed through, but hospital staff are? Because if so, you should have written, “Only medical professionals allowed beyond this point.” As it is, any surgeon is breaking the code every time he goes in there. What if I see a surgeon coming from the other side, and hold it shut so the sign remains honored? Will I get kicked out for enforcing your rules? Is it just a preference, or is there something sinister going on with those doors? Is there radiation and hazardous material back there, which endangers anyone who enters? Is it dangerous to open the doors, or dangerous just to be near them? I mean, if we’re dealing with radiation, that door’s not going to save anybody from cancer. You’d build a wall, with concrete and stuff. Certainly not with plexiglass windows. I can see through there! How did everybody in there get in if these doors must remain closed? Medical heathens.

Saturday, December 10, 2011

Friday, December 9, 2011

Bathroom Monologue: Petra’s Ghost

Petra’s ghost? I hate when living people talk like that. I am not Petra’s ghost. My parents were never around for weekends. I was a virgin until twenty-seven. I went into Marine Biology because sharks are awesome, and I was on my way to the interview of a lifetime when a semi jumped the divider and plowed into my cab, killing me 'instantly.' That’s what the doctor said to my parents. “She died instantly. She never felt a thing.” He was wrong.

This is all mine. My doctors, my parents, my wrongs. I am not Petra’s ghost. I am Petra.

I’m your ghost, I’m this highway’s ghost, I’m the ghost of curiosity for the ocean. But I will never be Petra’s possession. I will possess concrete and sea breeze. I’ll be their ghosts, and that’ll be fine, because it’s what I decide to do. It’s what Petra Nebrich does. I’m all I ever was, and I am all Petra Nebrich ever will be. And if that’s a tragedy, then it’s my tragedy.

Thursday, December 8, 2011

Zelda: King of Limbo Synopsis, Part 6 - The Finale

The end of our game lies in this border realm between Hyrule and Limbo. Many people have spilled out from Limbo, though there’s no sign of Link. The castle-goers are alive again, including the King and Queen. Yet everyone is weak and pale, as though Limbo is drinking life from them. Navi is too afraid to venture inside Limbo itself. Before Navi or the King can say anything, Zelda is off to finish this.

The powerless Ganon accompanies her as the guide, because nobody knows this place as well as he does. The only way to sever the ties to Limbo, he claims, is to bring something as powerful as the Triforce into the heart of this place. He explains that he was infested with Limbo’s energies and it corrupted him, though when Zelda turns her back he still looks like a schemer.

With the Master Sword weakened, we’re back to sneaking and relying on the bow. Instead of real landscapes, we’re roaming in abstract monochrome mountains with bits of color denoting enemies, and even these landscapes seem to be alive. We’re attacked by Zanath, now corrupted by Limbo energy. Ganon gradually absorbs some himself to cast offensive magic in support of Zelda. The further we go, the wilder the versions of Zanath manifest. We get brief glimpses of a ghostly Link, ala the Shadow Link fight. It’s as though he’s guiding us.

We journey to the Final Temple, which lies beneath a pit where, if this were our world, Castle Hyrule would stand. Here the ghostly Link appears more frequently, showing us hints on how to progress. Here, also, an octopus-like Zanath bars every possible way, and Zelda and Ganon must find alternate paths down. This is our big dungeon-long boss battle, until driving the Master Sword into Zanath causes him to wither. Ganon winds up tackling the weakened Zanath, trying to steal all the energy he’s absorbed, to get his power back.

You remember this guy, right?

Zelda takes the opportunity to pass to the end of the dungeon where she can set all this to rest. There is an altar, not unlike the one we found the Master Sword upon, but with three triangular imprints. Link is also here, in the flesh and unconscious, hands reaching to the altar. She lays the Triforce to rest here, using its power to close the gap. The world trembles, and Zelda has to carry Link to safety before the portal to home closes. When the world trembles, she tosses Link through the narrowing portal. It’s as though she’s going to perish when Link’s arm comes through and pulls her to safety. So I guess he always saves the princess, at least a little bit.

The two watch from Castle Hyrule as the portal closes. Ganon and Zanath chase along behind them, though they don’t make it. Ganon glares at Zelda through the vanishing space, swearing he’ll be back.

If Nintendo would let me, I’d have Link get his first speaking role here since he’s not the main character, asking what the heck happened. I’d be almost as happy, though, if Zelda and Link shared a mute exchange. Regardless, Zelda helps him to his feet and we watch them exit the damaged castle. They descend the steps in the gilded light of sunset, a reminder of The Golden Realm. They’ve arrived outside just in time for nightfall. The sky’s black, but there are stars in that blackness. Roll the credits over the stars.

Wednesday, December 7, 2011

Zelda: King of Limbo Synopsis, Part 5 - Versus Ganon!

Jump back to Part 4.

Ganon’s armies wait in Hyrule for the princess’s return. Zelda appears, now dressed as Sheik, storming the fields before Castle Hyrule. Or, so it looks. She’s clearly overmatched. The fiends rip her to shreds – at which point fairies pop out of her clothes. There’s no flesh. Navi’s family provided a decoy. They tricked Ganon.

Surprisingly, Hyruleans would now call this "the good old days."
 Zelda’s not foolish. She knows more ways into Castle Hyrule than the front door. She sneaks in through the sewers, not having to fight through an army. The castle serves as our final dungeon once she enters it, with puzzles and victims frozen in obsidian forms, including Zelda’s mom and dad. Once she reaches the throne room we get out big showdown with the Limbo-powered Ganon. Her pieces of the Triforce prevent him from squashing her, but he scoffs that he’s invincible. Link was the Chosen One, the only one who could kill him.

But if that’s so, why was he hiding in this castle? Zelda finds the Master Sword can cut him, and his body bother shrinks and lightens when hit by her enchanted arrows, leeching some of his Limbo energies. After a few forms, he’s reduced to an elf-like creature, almost a homely version of Link. By whooping him, she actually drained all his stolen power and reduced him to a normal person. He bristles and refuses to show fear before she kills him. He won’t cry, “like Link did.”

Zelda won’t kill him, though. Not even now. That’s the way the cycle used to go. She’ll spare him, let him live out his natural life and not give him the path of vengeance he’s been pursuing for eons. Maybe in a jail cell.

Taking the Triforce, she opens the way to Limbo to free Link and the other children. Ganon freaks out and tries to stop her. We think it’s because he fears Link. Then nightmares come pouring out from that realm. Hyrule becomes a warped portal into this bleak landscape where even the Master Sword can’t glow. So much for Castle Hyrule being our “final dungeon.”

Onward to the final episode: Part 6!

Tuesday, December 6, 2011

Zelda: King of Limbo Synopsis, Part 4 - The Golden Realm

Jump back to Part 3.

Yet I want my Graveyard Temple, with its spooky theme of undead warriors and supernatural vapors. Reality ripples down here. It would be great for Zelda to have a showdown with the Shadow Link inside. After dispatching the doppelganger, a ghost resembling Link appears rises from its remains. For a moment he touches hands with Zelda, before dispersing into the mist. Maybe a sign that Link’s not gone entirely?

Shadow Link is a classic Legend of Zelda enemy.
Now that Link's been supplanted as the series's hero,
how symbolic is Zelda fighting against it?

Stranger things wait deeper in the Graveyard Temple. Some tiles aren’t grey stone, but rather gold like the Triforce. Go deeper still, and she finds rifts in reality. The Master Sword allows her to wedge her way through them, and to pass into a shining alternate reality version of the Graveyard Temple. Here it’s a gilded Pyramid Temple. The basement is locked, but if Zelda ascends and exits, she’ll be in The Golden Realm, an appropriately shiny version of Hyrule.

This realm is also at war. Limbo’s familiar dark army is evenly matched with a heroic Golden Army, largely comprised of incredibly idealized versions of the knights from Zelda’s camp. They’re led by someone else, someone who looks a lot like Sheik. Sheik seems to be our guide through this, knowing way more than she should about Zelda and Link.

But in Ocarina of Time, Sheik was...

Our androgynous guide explains about the Legend-cycle. For reasons we don’t understand (but might know about if we played Skyward Sword), from age to age the Kingdom of Hyrule comes into being on the lower plane, always preceding the birth of a great evil that calls itself Ganon. As though connected, a version of Link is also always born into the realms and stops Ganon’s ambitions. Once slain, Ganon’s spirit returns to an infernal prison called “Limbo.” Apparently the wizard Zanath is from here, and helped Ganon escape from Limbo and into The Golden Realm, where he studied the cycles in order to pre-empt them and conquer the realms permanently. He’s already drawn so much power from Limbo that it’s driven him mad. It’s a wonder that realm hasn’t ruptured open. He intends to undo everything, which included getting rid of Link, gathering the Triforce and Golden Power himself, and inhabiting all the places that were traditionally safe.

The Golden Realm’s Castle Hyrule and dungeons should all have retro-feels, and tableaus with reference to the events of all the major Zelda games. Stained glass depictions, mosaics, etc. This is also where Zelda finds the Goddess Bow and silver arrows, the enchanted things that have slain Ganon before, and that feel incredibly familiar to her. We know why.

At the heads of the dark army in the Golden Realm are three of Ganon’s former forms, all raised from the dead as his slaves. So we get a Zombie Pig-Nose Gannon, Zombie Wind Waker Wizard Ganon, and finally Zombie Agahnim. Zelda, Sheik and Navi fend them off at the Temples, and Zelda extracts their darkness into her arrows, until they are nearly powerful enough to harm the real Ganon.
Agahnim, from promotional art for Link to the Past.

Yet Zombie Agahnim reveals he’s only the second to last; Sheik is actually the last. Sheik was going to be Ganon’s next incarnation, before he broke out of Limbo and disturbed the Legend-cycle. She can feel parts of his spirit inside her, but has suppressed him while he was in Hyrule, and disguised herself to keep out of his attention. Now he knows, and tries to take her over. Rather than giving in and attacking Zelda, she sacrifices herself to yield the energy necessary to stop him.

There's nothing else for Zelda in The Golden Realm. The remaining Army of Limbo is scattering. After she mourns, Zelda has to return to Hyrule to stop this.

Jump to Part 5!

Monday, December 5, 2011

Zelda: King of Limbo Synopsis, Part 3 - The Master Sword, Without Link?

Jump back to Part 2.

At camp, Zelda confers with Navi and the captain of her guard. They believe the Master Sword can harm even the King of Limbo. It’s the simplest reason for why he’d pursue it. Since he mentioned it’s somewhere in Link’s home woods, we’re off.

It's been so long since anyone's seen the Master Sword
that Navi can't remember what it looks like.
 
Now there’s only one major army on the map, which is conveniently in that same woods. Zelda is now strong enough to travel deeper in than before. But as she gets deeper, things get a little greener and brighter. The sword’s magic is repelling the darkness, and preventing Zanath from finding it. The forest becomes a nightmarish version of itself, a sort of mini-dungeon maze you have to fight your way through until you reach the classic grove. Zelda tries to take the sword from the stone but can’t lift it. Navi wonders if only the Chosen One can. God, it’d be annoying if we had to go on a quest to find that singular special person.

Of course, Zanath was following them and now he strikes. He tries to retrieve the sword, and fails. He isn’t too upset; he believes only one person can wield this thing, and his master has already killed that boy. Zelda knocks him away from the block and brushes against the handle. It glows. You guessed it: this time she’s able to release the Master Sword, based on the courage she’s displayed. Zanath serves as a mini-bossfight that shows off the power of the sword, and will hopefully make a suitably awesome debut for Zelda wielding the famous weapon.
"Zant," from Twilight Princess. Zanath's got the same fashion sense.
After falling to Zelda, Zanath begins to fade away into Limbo. He says it doesn’t matter: the Legend-cycle is already broken with the Chosen One’s death, and soon Ganon will control Hyrule, Limbo and the Golden Realm. A whole lot of names we don’t have context for yet, but recognize as bad. Zanath believes his master will simply set him free from Limbo at the end of the war.

Navi doubts Link is really dead, just trapped in Limbo. We don’t get Zelda’s side because, since she’s the protagonist, she can’t talk in this game. The burdens of a Nintendo hero.

In addition to allowing Zelda to kick ass, the Master Sword has a hefty warding range against the Limbo-darkness. If she visits the appropriate key points and uses the sword, she can permanently remove some of the blight in Hyrule, ala Okami. This becomes necessary to find the next set of temples, since the Army of Limbo’s blight has rendered them inaccessible. These armies are only able to locate the relative regions of the temples, not the entrances to their Temples. Zelda has to scour the landscape, like archaeologists messing around Egypt for buried tombs. The Master Sword “healing” specific areas permits you entry into multiple Temples. I’d let the game designers come up with these Temple themes (and/or change the earlier Temple themes) as they pleased, since they clearly know what they’re doing. Nintendo’s shop does fantastic dungeon design.

After passing through a couple of Temples, enough of the land is safe enough that you can access the special Graveyard Temple. This one’s in reference to the original game’s Graveyard that couldn’t be reached by a logical spatial approach. No map can guide you through the mire and fog. Navi is positively baffled. She knows the fairies came to Hyrule from this place, but nothing more.

Jump to Part 4!

Sunday, December 4, 2011

Zelda: King of Limbo Synopsis, Part 2 - Now With Fairies


The Fairy Eater’s demise sets free her snacks: the surviving fairies. The eldest fairy is named Navi, and she seems to recognize Zelda, even though the princess has never met fairies before. Navi expresses gratitude and promises to help rescue Link. She promptly swirls around Zelda’s wooden sword, replacing the fire with a magical light that improves its attack power and extends the warding range against the darkness. Navi explains that the darkness engulfing the land is something The King of Limbo brought with him from his home world. It’s somewhat vulnerable to fairy magic, but clearly not vulnerable enough. She thinks the only way to seal it off entirely is to assemble the Triforce, a powerful artifact from a higher plane, from which all modern fairies draw their life force. Unfortunately, the King of Limbo has already found one third of this artifact.

Navi?
Zelda guides the surviving kids and fairies back to the lighted rampart. With the help of our fairies, we hope this camp will be safe from being swallowed for now. This begins the development of the camp. I figure every time you finish a significant story bit or dungeon, they’ll have built up the camp’s defenses or its living quarters a bit more. I’d like it if a couple of the changes were cute, like you’re expecting them to all have armor when you get back and instead the kids made wreathes of flowers for everybody. But the point would be that this is the safe zone where you keep returning to, though it’s clearly threatened by the encroaching tide of darkness. This is what you’re working for, beyond rescuing Link and her royal family.

The weather gets wilder as you return to the darkened Hyrule. Old mires are completely flooded and require a boat to navigate, letting us play with some Wind Waker mechanics. The northernmost part of the swamp is frozen over as though by magic, leading to the Ice Temple. The shard of Triforce it houses is acting up.

So we have a hidden Water Temple and an Ice Temple. Of course at the northernmost edge of the map is Death Mountain and our Volcano Temple. Rather than having to go to one place first, though, Zelda is forced to explore the darkened world. Wherever there is an army, that’s got to be where The King of Limbo suspects lies a shard of the Triforce. Zelda (or the player) can enter the temples at will: you can do the Water, Ice and Volcano Temples in whatever order you want, or whatever order you find them in. There’d also be a fourth temple, a series of hollow caverns carved to resemble rooms, but this place is swarming with bad guys and there are rumors that whatever is down there is too tough for them. Entry into the Cavern Temple isn’t possible just yet.

Of course, upon clearing the Water, Ice and Volcano Temples, you get to go into the fourth temple. Most of the army has been savaged by what is inside. I’d like it to be a tiered boss battle against a great dragon, and as its stages pass it seems to manifest more and more of the boiling blackness we associate with the Army of Limbo, though this thing is clearly not on their side. The fight gets increasingly unfair. You literally can’t kill this thing’s final form if you survive that far; it seems invincible to your Limbo-powered bow, fairy-powered sword and the tools you’ve found along the way.

Either as you are about to die in game, or after an internal timer elapses for skilled players who manage to stay alive long enough, The King of Limbo arrives and becomes a third party in the battle. Half-physical, half composed of Limbo energies, he resembles the classic villain Ganon. He wears his third of the Triforce, a complete and golden triangle, around his neck. He dispatches the dragon and steals its shard of the Triforce, as well as absorbing the darkness from its carcass.

So Ganon's in this game?

The King of Limbo seems to recognize Zelda as more than just the runaway princess. Before she can fight him he shatters “the Chosen One’s” wooden sword, and alludes to the Master Sword, an artifact that Zanath has almost found in the forest. He might do more if not for the dragon’s death throes, which bring the cavern collapsing down. The King of Limbo bursts through the ceiling, while Zelda has to escape on foot, carrying the injured Navi.


On to Part 3!

Saturday, December 3, 2011

Zelda: King of Limbo Synopsis, Part 1

Today I'm beginning serialization of a synopsis I wrote for some Legend of Zelda fans. It's what my Zelda game would be like. It's reference-heavy and in a passive sort of writing style I enjoy more than most people do. Let me know what you think, and particularly if you're interested in continuing. The plan is to keep it running daily into next week.


I’m a literalist. Following the title of the series, my Legend of Zelda game would actually be about Princess Zelda. The game opens on a Hyrule that is largely obscured under a boiling black sky, with sunlight only shining through on the west-most portion, like a fingernail moon. Someone called The King of Limbo has conquered Castle Hyrule. It looms in the distance as knights and survivors flee to the only region that still has sunlight. The darkened world is beset by an army of classic darknuts, giant hands, and moblin-type creatures that are coated in a similar blackness to the sky. Zanath, a wizard resembling Zant from Twilight Princess, pursues the escapees into the lit region, leading part of the King of Limbo’s army.

The player will quickly realize that Link is absent. We know the woods he typically resides in is overtaken by the King of Limbo’s darkness. Hyrulean soldiers set up a rampart to defend against the pursuing monsters, and reference that the invasion seemed come from nowhere. Princess Zelda, our player-character, is forced to take up a bow and help fend them off. After some moblins are temporarily incapacitated she steals one of their quivers, affording her arrows the same powers of darkness that they wield, and so allowing her to harm and dispatch the baddies. This temporarily scares Zanath off.

After getting kidnapped for her entire series,
it's about time she kicked some ass.

 The bow is Zelda’s (and your) primary weapon for the first act. Once her bodyguards are all safe and preoccupied tending to the wounded, she sneaks into the dark region to see if she can’t save Link and his fellow elves. We know she was buddies with the elf-boy. For a bit you’ll be playing through stealth, with no way to fight monsters in melee. You’re entering the dark lands and the whole mood should be foreboding. It gets creepier as you enter the forest and have to keep aware of which trees are infested and hungry. There are equal amounts ranged combat and running for your life.

The elf village has been razed, and you find only the elders are left. They claim their kids were all abducted by the Army of Limbo. You enter Link’s house hoping he’s in his hiding spot, a cave under the floorboards that is reminiscent of the first cave in the first NES Legend of Zelda game. Instead his grandpa is hiding down there. Link fought to save him and was taken. Before you leave, he says it’s dangerous to go alone and gives you Link’s wooden sword.

Because I like nostalgia references.
 
But Zelda’s not foolish. She isn’t fighting shadow-beasts with a wooden sword. She gets lamp oil and sets the blade on fire. The flaming sword emits heat and light, which can harm the Army of Limbo, and wards off most of the dangerous critters. This is your melee weapon for the rest of the act. Its light-warding is especially handy since the black sky begins to rain, and blighted rat-monsters spawn from the ground as it softens. Zelda needs to get the heck out of here, but first she's going after the kids.

Our first proper Dungeon is a real dungeon, at the bottom of which the kidnapped children are held. Our boss is the Fairy Eater, a giant evil fairy that’s been good at rounding up both the kids and fairies. Defeating her frees many of the children, though it’s revealed some were sent to another world called Limbo. That’s where all this blackness came from. Link was among those sent there. 

Jump to Part 2.

Friday, December 2, 2011

Maybe Santa Will Rescind

Three aunts, two uncles, two grandparents, and two parents who have been fighting all week reside over a flock of children. It’s a crepe paper massacre on Christmas Eve, starring villains Ages 3-14. The tree is ten feet tall and is guarded by a barracks of boxes. My siblings, younger and unaware how little of the haul is for them, huddle with our cousins. I retreat for the computer, letting everyone else have their night. Neither children nor Christmas are my thing, and at the height of teenaged cynicism, the family is about as unappealing.

The oldest cousin, let's call her Cedar, trots up to me. Cedar holds a green and blue box in her hands, and for a moment I think she’s going to hand it to me. It’s stirring, since she’d be the only non-grandparent who remembered me this year. It almost hurts that I’m a broke invalid teen with nothing to offer her in return. Our family stretched the bank to get as many gifts for them as we could.

Then I see CEDAR on the FOR label. She is toting one of her own trophies.

She asks, “Where’s your present?”

“It’s okay,” I tell her. “Maybe Santa will bring me something tomorrow.”

“No.” Her face contorts. “What did you get me?”

Like magic, the guilt dissipates. Her father’s loaded. I look aside the box she’s clutching, recognizing both an overflowing stocking and six packages for her by the coffee table. I point to her stack.

“Isn’t it in there?”

Cedar waddles off to investigate. I’m about to get a drink when she returns.

She reports, “It wasn’t in there.”

“Did you check under the tree?”

I’m in the kitchen when she re-returns. Now she carries fists instead of a box. Her head cranes around the entrance, as though losing sight of the Christmas tree will cause her trove to evaporate. Maybe Santa will rescind.

She asks, “It wasn’t there, either.”

“Are you sure?” I ask, hoping that a return to the tree will get her caught up in her other gifts and she’ll forget about me.

I slosh my plastic cup of tap water and lag behind her to the living room. Cedar actually elbows her sister on her way under the tree skirt. By now the skirt is lonely. Only discarded bows keep it company; the goods have been dragged to the four corners of the room for rummaging.

Near the fireplace, my little brother talks with concern to our dad. The poor little guy is close to tears with incomprehension over why the others have so many more boxes. Dad is doing his typical bad job of hiding outrage. The in-laws got him the perfect gift: another reason to be angry at someone.

Cedar purses her lips up at me. This is not at all her fault, but teenaged cynicism doesn’t care about fair.

“It’s not there,” she repeats.

“That’s funny,” I say. I wave my palm at the tree’s twinkling lights. “I put it next to the present you got for me.”

The look on her face sticks with me for years. It’s like I’ve gotten a Math problem wrong. Even the tone of her response suggests I’m the dumb kid.

She says, “I didn’t get you anything.”

And I say, “How about that?”

I remember going to check on my sister, but not much else. Christmas isn’t really my holiday.

Thursday, December 1, 2011

Bathroom Monologue: Not Santa

Dad sees no footprints in the snow, though you know something was out there. You hear its hoofs on the roof. The chortling sounds nearly human. It waits in the chimney, or behind the tree with its eyes blinking like bulbs, carrying a sack full of children who seek out Santa. It has adapted to hunt this time of year.

Wednesday, November 30, 2011

Bathroom Monologue: Lord, Hear Our Vegetarian Prayer


John: I'm going vegetarian once a week. Meatless Mondays! It's good for my heart, and my great grandma used to do that praying for my health. Maybe I can count it as a sacrifice in prayer for a friend's health.

God: NOPE. RESISTING MEAT IS GOOD FOR YOUR HEALTH, AND THUS SELFISH. YOU CAN'T PRETEND IT'S A SACRIFICE.

John: But my great grandma did!

God: TOUGH.

John: ...What if I promise to eat really delicious fat-heavy meat once a week? Could you cure somebody's cancer then?

God: I'M LISTENING.

Tuesday, November 29, 2011

Seven Ciphers in Classic Speculative Fiction, OR, Why Ciphers Are Bad

The cipher is the character in fiction whose experiences let us learn about the world and plot. They’re the new guys in town, the teenagers coming of age and, as Steven Erikson devastatingly put it, “the people who need their own world explained to them.” There’s a strong bias against ciphers in Speculative Fiction because they’re a cheap mechanic. We live casually around things that to every previous generation would seem unbelievable. The cipher generally causes us to sacrifice the casual nature of actually using and working with things, and thus the immersion in the concocted world, for the sake of holding hands with our audience. Generally these ciphers do insult the audience, hedging that they can’t figure things out on their own, or don’t have they don’t have the attention span and intellect necessary to do so.

Early in my writing life I set out to avoid ciphers. I wanted to be fresher, more original, to challenge my readers in exciting ways. I was convinced that anyone with talent would avoid using such a low device. In retrospect of that opinion, let’s review a few of the ciphers from Speculative Fiction’s history.

Want to drive a nerd insane? Sneak up behind them
and say, "I heard those Harry Potters are based
on a book or something."
Harry Potter (J.K. Rowling)
Arguably the most brilliant and blatant cipher of all time. He's a kid, so he’ll learn just by virtue of inexperience. He travels to an unknown part of our world, so he's out of his element and has to interact with everyone for the first time. And he goes to school, a building that exists so people can tell you things. He is buddies with a hardcore nerd, a wildlife enthusiast, and the ancient head of the school, all of whom vomit knowledge at him. This seven-book series could have fit in a single marble composition book if you excised all the Harry-learns-things (give or take a second composition book for redundant-events).

Alan Grant (Jurassic Park by Michael Crichton)
He knows everything about dinosaurs except that they’re alive. He also doesn’t know much math. Many of Crichton’s novels are secretly about scientific education. Congo is about primate cognition, Prey is about nanotechnology, Terminal Man is about the nervous system, and Jurassic Park is cloning. Cloning dinosaurs, and so Alan also has the park explained to him, and the cloning process, and Chaos Theory. But Alan Grant stands out as an admirably complicated cipher, introducing us to both the fun plot stuff and real theoretical science.

Bilbo and Frodo Baggins (The Hobbit and
The Lord of the Rings by J.R.R. Tolkien)
You bet your ass someone tells him what this is.
These two hobbits are the classic fish-out-of-water ciphers. They come from one specific place and have limited handiness at the outset of their stories. Their journeys force them to learn about Middle Earth, though this education causes them to grow more sufficient until the learning processes are not as explicit. Better, they’re increasingly able to deal with the strange things they run into, while not exploding into wish-fulfillment bad asses. By the end, they are winging it without learning, and the writing is implying rather than preaching. Ironically the two share one mentor, Gandalf, who at many points exists  to tell us what Tolkien was building in his world today.

Richard Cypher (The Sword of Truth by Terry Goodkind)
Richard Cypher. Richard Ding-Dong Cypher. Goodkind knew what he was doing to sphincter-tightening degrees. The special kid of Sword of Truth is just one of many special kid ciphers following an established publishing trope. Harry Potter was another. Following the success of Tolkien's Bilbo and Frodo, many Fantasy authors created their own rags-to-heroism ciphers, packing them with even more wish fulfillment. Richard doesn’t stay a little guy suffering to toss a ring into a volcano; he’s going to grow up, get hot girlfriends, own magic swords and slay villains. Unlike Tolkien, the new Fantasy tradition was to introduce awesome stuff so that the cipher could become awesome at that awesome stuff, or at least always witness awesome results from it. The Epic Fantasy sub-genre positively strains under the weight of these wish-fulfillment ciphers today.

Ender Wiggin (Ender’s Game by Orson Scott Card)
A cipher so deliberate he even has to be told he won the war. God help us all.

Also the poster for "Fuck Yeah: The Movie"
Luke Skywalker (Star Wars)
As formative as Frodo Baggins, Luke starts at the bottom of the totem poll on a backwater planet. He fixes R2D2 to learn about the rebellion and plot of A New Hope. He pursues Obi Wan Kenobi to learn about his family, and in turn, we watch him studying and revealing the ways of the Jedi. In terms of ciphers, he gets some of the best emotion. One particular bit of information he uncovers is the most famous reveal in all of Science Fiction, but it resonates because it was as much of a shock to audiences as it was to the boy. His ascent fits both the Hero’s Journey and the model of the cipher’s journey. We want to learn more about the Jedi. We want to learn if there’s anything left in his father’s heart. The best way a cipher can succeed is when we want to learn what they’re going to teach us about their fictions.

Upon learning what the cipher is, you gradually realize that they were integral to droves of the Speculative Fiction you enjoyed. Buffy the Vampire Slayer? Peter Parker? Kvothe? John Crichton? Chell? David Bowman and friends? This is Commander Shepard’s favorite cipher on the Citadel? Speculative Fiction will be a richer landscape when more of it is about people casually living with the fantastic, but the cipher will probably never go away. Not so long as there are more generations growing up and learning things for the first time.

Monday, November 28, 2011

True Stories of John 16: Skyrim

The first blue rays of dawn are scarcely enough to differentiate the plains from the sky. I sprint under a sheet of fading stars, seeking openings in the grey cliff face. One opens like a black mouth. I am swallowed, and creep on my knees through shadows toward their fireplace. Their dog sniffs. It smells me. My bow-arm isn’t swift enough, and soon its masters follow. Two humans and an orc. That orc, the Bandit Captain, wears so much iron that I have to dance behind him for a hope of harm. He kills me six times before succumbing to a combination of lightning and mace blows.

Then came nine o’clock. The town dump was open. I rose from my padded chair and strained with my back. It was three minutes before I could bend to pick up the recycling bin. I’d spend the whole drive thinking what you could do with three minutes in that zany videogame.

Sunday, November 27, 2011

Bathroom Monologue: Editing 1996


“And you, Des?” Wesley leaned up from the time capsule, extending his left hand for her offering. “What are you sending back to old 1996?”

She folded her arms under her breasts. “You mean, if any of this works at all?”

She was the skeptic of the group, but she was here. He frowned at her.

“Yeah, Des. If.”

Des mirrored his frown for so long that he grew suspicious. Eventually he realized she was really watching the others shuffle out of the backyard, beyond the blast shield. Only when they were out of earshot did she open her purse.

“Des. You’re sending yourself your own book? Want teen-Desdemona Restlake to rest assured that it all works out?”

“If I knew what I know now, I’d be an immeasurably better writer.”

As she extended it, the jacket fluttered open. Wesley caught sight of a red inscription. Was she sending herself an autograph? That was just like her. Or maybe stock tips. Which was fair. Wes was ordering his past self to get on top of Google.

Wesley made the show of placing it into the capsule, watching her eyes more than her hardcover. The instant she turned to leave, his fingers curled in the pages.

He looked down into the capsule and was surprised to find every page had signatures on it. Wait, not signatures. Sentences were scratched out. Her awful chicken scratches filled the margins. He could only make out a few of the red notes.

“obv.”

“Verbose”

“So original. You’ve never read Hamlet?”

“infodump”

“Was this innuendo? We forget”

He jerked his head up. Des was already behind the blast shield with the rest of their friends. Perfect posture, eyes condescending over all the dumbasses. The brains of the group. If Wes had been standing over there, he never would have imagined the one thing she’d change in time was her bestseller.

Saturday, November 26, 2011

Bathroom Monologue: The Happier Genre

“There are thoughts. We have the Slasher sub-genre. There is an entire class of film devoted to a person murdering his way through a slew of people. Dozens have been made every year since the eighties, and yet I can’t name a single movie that’s about happiness all the time. One single Florist sub-genre film, where some guy with a burlap sack over his head stalks a slew of people, corners each of them and hands over a carefully-selected bouquet. Somebody will tell me that conflict is essential to stories, and I’ll say how do you know if you’ve never seen one without it? And somebody will tell me that real life is suffering and angst and taxes and waiting in line, and I’ll say, I’m only sure that’s true when I’m stuck listening to you. We’ve got umpteen movies about hardship during a World War. We’ve got umpteen movies about unhappy people who only glimpse happiness before the credits roll. These movies cheat. I dare you to make one movie about a good time.”

Friday, November 25, 2011

Bathroom Monologue: Dawn Defines


She defined love for me every morning at 5:00 AM. My parents couldn't afford an alarm clock, so we rose on hers. I knew at least three other families - one in our tenement, two in hers - that did the same. While my brothers fought for the hot water, I scurried over to the window. I called her Dawn.

She was appropriately blonde, the downiest stuff you ever saw. Nostalgia’s probably colored my memory. It does that without asking. If you asked my little self, she was incomparable, an angel in threadbare linens. Most mornings I didn't catch sight of her before she got out of bed and into the bathroom, but I tried. I was at that age.

Six days a week I did catch her exiting the bathroom, though. She might look out their window, but never up for a Peeping Thomas a story above and across the alley. In those early rays of yellow and orange, her skin was raw and pinkened from the freezing shower. And then she'd put bobbies in her hair, pinning and hiding it all up.

I'd take my breakfast at the windowsill and consume her ritual. Guess observance was my ritual. Dawn’s was to wrap her breasts, mashing them into her ribs so as even I got uncomfortable. They had to fit into her husband's old uniform. She'd lace the boots snug, pull on the too-fat gloves, and button things up to her chin. The tools waited for her by the door as she made sure he had his bedpan and a glass of water.

Don’t remember a morning where he got up. She'd kiss him on the forehead, then squat under the weight of his pack and embark for the mine. Someone had to, to ensure he'd have food and medicine tomorrow. Some nights she'd come back so coal-stricken you couldn't tell her apart from the dusk. All that radiant beauty, scrubbed pink and strapped down. Tomorrow after tomorrow.

Nowadays, that's what I think love is. It's what you'll do to yourself for someone else. I've had four women tell me I'm wrong, and all four walked out on me eventually. But you know, I drove into hurricanes and stayed through cancer-scares when they needed somebody most. So I don't regret. I did my part getting us to dawn.

Thursday, November 24, 2011

Practicing Gratitude


Last week T.S. Bazelli posted about Practicing Gratefulness on her blog. A Canadian, her post had no apparent connection to our U.S. holiday of Thanksgiving, but the confluence is a good enough reason to practice it. Here are a few of the things for which I practice gratitude.

-I can walk. I can't exaggerate how nice it is to travel to the bathroom without thinking about it. As someone who has been on crutches, in wheelchairs, and bedridden at separate points in his life, free movement is one of my unabashed pleasures. If this bothers any anti-ableist folks, I'd like to hear from you.

-I live in a house with light and heat whenever I want it, and frequently some fulfilling food is available. Again, can't exaggerate this privilege.

-I'm thankful for my family, both those blood relatives and dear friends who have been worth investing emotion in. They make the social aspect of life worthwhile. I’m correspondingly grateful that I can ignore and eject people who aren’t worth having in my life.

-To God. He knows why.

-To people who catch wordplay jokes.

-The internet in my country has not yet been gravely censored or broken down into bandwidth throttling price structures.

-Readers who visit daily or semi-daily and find this work of mine worthwhile. Your comments, Likes, Loves and retweets make my days better. I’m grateful to every reader here, and every listener for Consumed. It’s why we do what we’re doing.

-Speaking of readers, how can’t I be grateful to my beta readers? And those who have agreed to jump in as theta readers after the next round of edits. I’ve worked damn hard to make The House That Nobody Built the best thing I’ve ever written, and these are folks who’ve consented their considerable intellects to help me. I’ll remain forever in gratitude to them until one of the bastards says he doesn’t like the book. Then all bets are off.

-Multiple times this year I've been struck by gratitude for being able to play so many new videogames. I think I've hit five this year, with Portal 2 and Bastion leading the pack. There were years when I couldn't afford a single one. It's one of my favorite hobbies, especially on the nights when the syndrome acts up too badly for me to sleep.

-And you better believe I’m grateful for when sleep comes easily. Have a nice day, all, and an easy night after that.

Wednesday, November 23, 2011

Bathroom Monologue: Fight Night

Finally, fourteen billion years since the dawn of the universe, the immovable object stood at the epicenter and awaited the oncoming irresistible force. It was a media event like no other, and everyone had a theory about how the collision would go down, or at least some kind of documentary or related feature film due out in the Fall.

The scientists proposed that one body possessed greater inertia than the other.

The politicians, as they are like to do, only made passing reference to it on talk shows until three weeks before impact, when they said it was about time their countries took up serious legislation.

The philosophers, as they are like to do, cut at each other’s words and wound up agreeing that neither body could exist.

The internet, as it is like to do, complained about plot holes.

On the day of the magnificent event, every tabloid had a crew out. Unfortunately, the paparazzi climbed over each other with such vigor that none got a good shot, and all were left with photos of each other’s hands or feet. The explosion from the collision was so great that almost no one in the star system survived. The only remaining cameraman didn’t see the actual impact, but swears to this day he saw the immovable object flinch.

Regardless, the irresistible force can still be seen touring the universe, knocking over everything in its path, and the immovable object can still be seen sucking in everything, including matter-free light, with its usual resolve. Tickets for the return bout should be on sale any eon now.

Tuesday, November 22, 2011

Bathroom Monologue: Pitiful Lex


"I always suspected it, Lex. The Flash’s nemeses control ice and light. The Green Lantern clashes with alien gods. So why does he have you? If he’s almighty, why not feud with a clone of himself? Or a robot? Why a pathetic stock broker? He could punch clean through your head and not even leave a frame of evidence on the surveillance cameras. You’re not even a fight. There were two options. Option One: the big man was on the take, and you were secretly funding him. But his powers are tried and tested. He has a summer home on the moon. He doesn’t need your money, and he routinely destroys your military inventions. You couldn’t help him if you wanted to. That leaves Option Two: he pities you. He lets you think you’re smart and powerful and that for the sixteenth time he’s been fooled by a kryptonite ring. He’s diagnosed you like I have, as a petty waste of intellect, an obsessive parasite who desperately needs him. He’s your hero. Lucky you."

Monday, November 21, 2011

Should John Post About The Legend of Zelda?

For a few years I've had the plot for a Legend of Zelda game. It's a shame that the eponymous princess's legend is apparently to be kidnapped over and over. I'd like to see just one entry in which you played as her saving the land. Periodically I'd return to this idea of a Hyrule under siege, in need of an absent savior, and in that absence would step up our lady. I called it The King of Limbo. It's not a Chosen One story, or a Girl Vs. Tradition story. It'd be about overcoming vulnerability. Also, swords.

Last week I typed up the grand synopsis for how such a plot could unfold, and the wrinkles it could have on Nintendo's formula. It was a gift to a hardcore Zelda fan and dear friend of mine. She adored it, and got me wondering if I shouldn't share here.

What do you think, my beloved readers? Would you like to see how I'd frame a princess saving the day? Let me know your thoughts, and drop your votes into the poll above.

True Stories of John 15: How John Talks to His Grandmother


John: So I’ll call you on Thanksgiving, in the afternoon so I’ll be sure you’ll be in.

Grandma: With your brother and sister?

John: I’ll call two guest stars.

Grandma: With a what?

John: Two guest stars. Celebrities, but I can’t tell you who they are.

Grandma: Who are they?

John: I’ll give you a hint.

Grandma: Give me a hint.

John: They’re two generations younger than you.

Grandma: What? That’s your age.

John: They’re a little younger than me. One may or may not have red hair.

Grandma: That’s your sister. Is it your brother and sister?

John: I can’t tell you, but one is a boy and one is a girl.

Grandma: Who are they?

John: I don’t know. One more hint, though: they are related to you.

Grandma: What are you doing?

John: I don’t know, but I can’t stop. Talk to you on Thanksgiving?

Grandma: Sure.

John: With my two guest stars.

Grandma: Gah!

John: Love you!

Sunday, November 20, 2011

Bathroom Monologue: The Manliness of Gay Men


One notion I don't get is the effeminate gay guy. Gay men are the manliest men of all time. A straight guy can nail the most attractive woman you've ever seen. Hell, he can coerce the most attractive woman, and the smartest woman, and the most unattainable woman to jump into his bed simultaneously. But there's little manliness about that foursome. There's a 3:1 femininity ratio about that.

Meanwhile, a gay guy is consuming more man. At any given time he is giving you at least double the man for your money. He can date the laziest waif in America, and still be manlier than Don Juan because he's doing manly things. In fact, he's doing the manliest thing: men.

He is transcending manhood by way of someone else's manhood. That is a severe degree of masculinity that intimidates lesser men like me. In fact, given how gross I find naked men, the enthusiasm my gay friends have for them strikes me as decidedly bad ass. It’s no different than your ability to wrestle an alligator or fix a carburetor. I can’t do it, I won’t do it, and concede that you are the manlier man for the wrestling that phallic car-part. Gay guys are looking into the eyes of my darkest fear and seeing a turn-on. They are the best, the greatest, and last line of defense against something that I don’t want to do. That's because I'm not very manly. You could call me a girly-man.

Saturday, November 19, 2011

I'm More Versatile Than You Are

Stacey Turner recently sent me the Versatile Writer Award. Previously it was handed to me by Larry Kollar, Mari Juniper and Helen Howell, so at this point I’m going to believe consensus and be flattered. While the rules of the game have warped over time, it remains that you’re supposed to share seven things about yourself. Let’s see if I can keep this entertaining.
 
1. When I grow my facial hair, my mustache comes in blonde and my beard is red, while my hair is brown. I'm a human sampler pack.

2. Not only did playing Dynasty Warriors get me to read Luo Guanzhong's classic Romance of the Three Kingdoms, but sharing the game also spurred five friends to try it as well. Only one of us finished it.

3. In middle school I took a general intelligence test that put me at a genius level. I then attempted to exit the building by pushing through a door labeled PULL.

4. In my early teens my passion for writing was equaled by my aspirations to be a comic book artist. It was only after I was rejected from an art show and took stock of several years of drawings that I realized I utterly lacked talent at one of these passions. I might not have become a versatile writer at all if I’d just figured out how to draw hands.

5. As a child I watched Disney's Peter Pan seven times before giving up hope that Captain Hook could win this once. I still rooted for him afterwards, but only in a primitive fan fiction context.

6. I have run naked from the shower or bath tub to my computer to type out ideas multiple times. Conservatively, it's in double digits.

7. On the way back from a midnight screening of Spider-Man 2, I took a shortcut through the woods. A deer leaped in front of my car. I stopped in time, but the critter froze. I rolled down my window and hollered for it move. It refused. Flashing my high beams did no better. I wound up leaning out the window and pitching my idea of Spider-Man 3 to it until it got bored and left. I still think my plot had some heart.

Thanks again, Stacey. I hope I’ve entertained you all.
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