Sunday, December 4, 2011

Zelda: King of Limbo Synopsis, Part 2 - Now With Fairies

The Fairy Eater’s demise sets free her snacks: the surviving fairies. The eldest fairy is named Navi, and she seems to recognize Zelda, even though the princess has never met fairies before. Navi expresses gratitude and promises to help rescue Link. She promptly swirls around Zelda’s wooden sword, replacing the fire with a magical light that improves its attack power and extends the warding range against the darkness. Navi explains that the darkness engulfing the land is something The King of Limbo brought with him from his home world. It’s somewhat vulnerable to fairy magic, but clearly not vulnerable enough. She thinks the only way to seal it off entirely is to assemble the Triforce, a powerful artifact from a higher plane, from which all modern fairies draw their life force. Unfortunately, the King of Limbo has already found one third of this artifact.

Zelda guides the surviving kids and fairies back to the lighted rampart. With the help of our fairies, we hope this camp will be safe from being swallowed for now. This begins the development of the camp. I figure every time you finish a significant story bit or dungeon, they’ll have built up the camp’s defenses or its living quarters a bit more. I’d like it if a couple of the changes were cute, like you’re expecting them to all have armor when you get back and instead the kids made wreathes of flowers for everybody. But the point would be that this is the safe zone where you keep returning to, though it’s clearly threatened by the encroaching tide of darkness. This is what you’re working for, beyond rescuing Link and her royal family.

The weather gets wilder as you return to the darkened Hyrule. Old mires are completely flooded and require a boat to navigate, letting us play with some Wind Waker mechanics. The northernmost part of the swamp is frozen over as though by magic, leading to the Ice Temple. The shard of Triforce it houses is acting up.

So we have a hidden Water Temple and an Ice Temple. Of course at the northernmost edge of the map is Death Mountain and our Volcano Temple. Rather than having to go to one place first, though, Zelda is forced to explore the darkened world. Wherever there is an army, that’s got to be where The King of Limbo suspects lies a shard of the Triforce. Zelda (or the player) can enter the temples at will: you can do the Water, Ice and Volcano Temples in whatever order you want, or whatever order you find them in. There’d also be a fourth temple, a series of hollow caverns carved to resemble rooms, but this place is swarming with bad guys and there are rumors that whatever is down there is too tough for them. Entry into the Cavern Temple isn’t possible just yet.

Of course, upon clearing the Water, Ice and Volcano Temples, you get to go into the fourth temple. Most of the army has been savaged by what is inside. I’d like it to be a tiered boss battle against a great dragon, and as its stages pass it seems to manifest more and more of the boiling blackness we associate with the Army of Limbo, though this thing is clearly not on their side. The fight gets increasingly unfair. You literally can’t kill this thing’s final form if you survive that far; it seems invincible to your Limbo-powered bow, fairy-powered sword and the tools you’ve found along the way.

Either as you are about to die in game, or after an internal timer elapses for skilled players who manage to stay alive long enough, The King of Limbo arrives and becomes a third party in the battle. Half-physical, half composed of Limbo energies, he resembles the classic villain Ganon. He wears his third of the Triforce, a complete and golden triangle, around his neck. He dispatches the dragon and steals its shard of the Triforce, as well as absorbing the darkness from its carcass.

So Ganon's in this game?

The King of Limbo seems to recognize Zelda as more than just the runaway princess. Before she can fight him he shatters “the Chosen One’s” wooden sword, and alludes to the Master Sword, an artifact that Zanath has almost found in the forest. He might do more if not for the dragon’s death throes, which bring the cavern collapsing down. The King of Limbo bursts through the ceiling, while Zelda has to escape on foot, carrying the injured Navi.

On to Part 3!


  1. Flower wreaths before armor - man, that's adorable. Dang, I wanna see this game.

  2. I liked the flower wreaths, too. The theme of light/dark is applied deftly all over the place in this synopsis; especially with the bastion of lightness in the form of the fairy-guarded camp.


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