Today I'm beginning serialization of a synopsis I wrote for some Legend of Zelda fans. It's what my Zelda game would be like. It's reference-heavy and in a passive sort of writing style I enjoy more than most people do. Let me know what you think, and particularly if you're interested in continuing. The plan is to keep it running daily into next week.
I’m a literalist. Following the title of the series, my Legend of Zelda game would actually be about Princess Zelda. The game opens on a Hyrule that is largely obscured under a boiling black sky, with sunlight only shining through on the west-most portion, like a fingernail moon. Someone called The King of Limbo has conquered Castle Hyrule. It looms in the distance as knights and survivors flee to the only region that still has sunlight. The darkened world is beset by an army of classic darknuts, giant hands, and moblin-type creatures that are coated in a similar blackness to the sky. Zanath, a wizard resembling Zant from Twilight Princess, pursues the escapees into the lit region, leading part of the King of Limbo’s army.
The player will quickly realize that Link is absent. We know the woods he typically resides in is overtaken by the King of Limbo’s darkness. Hyrulean soldiers set up a rampart to defend against the pursuing monsters, and reference that the invasion seemed come from nowhere. Princess Zelda, our player-character, is forced to take up a bow and help fend them off. After some moblins are temporarily incapacitated she steals one of their quivers, affording her arrows the same powers of darkness that they wield, and so allowing her to harm and dispatch the baddies. This temporarily scares Zanath off.
|After getting kidnapped for her entire series,|
it's about time she kicked some ass.
The bow is Zelda’s (and your) primary weapon for the first act. Once her bodyguards are all safe and preoccupied tending to the wounded, she sneaks into the dark region to see if she can’t save Link and his fellow elves. We know she was buddies with the elf-boy. For a bit you’ll be playing through stealth, with no way to fight monsters in melee. You’re entering the dark lands and the whole mood should be foreboding. It gets creepier as you enter the forest and have to keep aware of which trees are infested and hungry. There are equal amounts ranged combat and running for your life.
The elf village has been razed, and you find only the elders are left. They claim their kids were all abducted by the Army of Limbo. You enter Link’s house hoping he’s in his hiding spot, a cave under the floorboards that is reminiscent of the first cave in the first NES Legend of Zelda game. Instead his grandpa is hiding down there. Link fought to save him and was taken. Before you leave, he says it’s dangerous to go alone and gives you Link’s wooden sword.
|Because I like nostalgia references.|
But Zelda’s not foolish. She isn’t fighting shadow-beasts with a wooden sword. She gets lamp oil and sets the blade on fire. The flaming sword emits heat and light, which can harm the Army of Limbo, and wards off most of the dangerous critters. This is your melee weapon for the rest of the act. Its light-warding is especially handy since the black sky begins to rain, and blighted rat-monsters spawn from the ground as it softens. Zelda needs to get the heck out of here, but first she's going after the kids.
Our first proper Dungeon is a real dungeon, at the bottom of which the kidnapped children are held. Our boss is the Fairy Eater, a giant evil fairy that’s been good at rounding up both the kids and fairies. Defeating her frees many of the children, though it’s revealed some were sent to another world called Limbo. That’s where all this blackness came from. Link was among those sent there.
Jump to Part 2.