I first noticed it in iD games. "Doom." "Quake." And now, "Rage." All monosyllabic ominous titles that aren’t particularly applicable to or necessarily used in the games themselves. There's never a quake. And Doom happens on Mars. There's nothing to doom. It's not until Doom 2 that it hits earth, at which point you save the universe from a threat that nobody calls "doom."
It extended beyond iD. Around the tenth entry, you knew it wasn’t the Final Fantasy. Battlefield 3 seemed to feature almost no actual battlefields. At no point did the Raccoon City Police going from door to door, checking folks off.
"Resident Todd? Good to see you.”
“Resident Jemma? Your hair looks lovely today.”
“Resident Evil? Oh shit!”
I'm not asking for high literature. Just competency in game titles. "Legend of Zelda" will do. You always live a legend and eventually meet a dame named 'Zelda.' So it works. “Assassin’s Creed?” The assassins’ guild has a creed in those games. The bar is so low that literalism will do. Elevate things.
Here’s what should happen. You know what Ubisoft should do? Make a sequel to Prince of Persia called Democracy of Arabia. It’d be a revolution in literal titling. "This Fall, the only game featuring truly free movement."