Showing posts with label Star Trek. Show all posts
Showing posts with label Star Trek. Show all posts

Monday, March 3, 2014

Bathroom Monologues Movie Awards 2013

It's March 2014, so of course we're all talking about the best movies of 2013. If all the griping on Twitter is any indication, I'm once again happy to have skipped the Academy Awards. Naturally I disagree with some of the winners. More naturally, I don't understand what some of the categories mean. But nothing shall dissuade me from telling a sizable democratic body of people who devote swaths of their lives to film that their mass conclusions were wrong. So here we go.

The Robbed Award
Going to the movie that got no play last year
and is still on my mind more than whatever won Best Picture

Beasts of the Southern Wild

The Too Little/Too Late Award
Going to the movie I missed by several years,
but have now seen and wish I'd been on the bandwagon for at the time

Lawrence of Arabia

Tuesday, June 25, 2013

Who's Richard Matheson? He Was Legend.



Richard Matheson died yesterday. He was an author far too few people recognize. Many of my age are surprised to learn the same person wrote I Am Legend and What Dreams May Come. He wrote Hell House, one of the most influential ghost stories ever told, and my personal favorite. When you gather up his pseudo-scientific vampires, his new-age Heaven, his house of skeptics chasing ghosts, and add in The Shrinking Man inspiring the film craze of tiny people in peril (it beat Fantastic Voyage by nine years), you begin to realize he kickstarted a great deal of the Science Fiction of the last sixty years.

I Am Legend alone was adapted by Vincent Price (as "The Last Man on Earth"), Charlton Heston (as "The Omega Man") and Will Smith (finally, as "I Am Legend"). If Smith's I Am Legend flick seemed too much like zombie fiction for you, you'll come to realize Matheson not only pushed the modern more secular vampire on us, but a lot of what George Romero pulled out to invent the modern zombie. George Romero says so.

Did you see Real Steel? That was an adaptation of his short story, simply titled "Steel." It had also been adapted for an episode of The Twilight Zone, a show he wrote for frequently. He was often writing the intros Rod Serling's voice made famous. And he's the guy who wrote the gremlin on the wing of a plane that only William Shatner could see.

Do you like old school Star Trek? He wrote for it from the first season, starting with "The Enemy Within." He's the guy who split Kirk into two Good and Evil captains.

Sunday, May 19, 2013

Consumed Podcast 17: Star Trek Into Darkness

The Consumed Podcast rose from the dead this weekend for a double-feature. Max Cantor and I gathered in New York for the opening of Star Trek Into Darkness and spent over half an hour hashing Bad Robot's franchise. We start off questioning if this is really a reboot, which leads to the many ways the company has changed the franchise.

But the big stuff lies in the Spoiled section, where we get to discuss the mystery villain, villainy in Star Trek, and most interesting of all, Into Darkness as an action movie that attempts to condemn revenge and violence. It's a conversation I'd love to expand on. You can join us in the Comments and download the MP3 of the podcast right here.


The second half of our double-feature, discussing Iron Man 3, ought to be out in the next week. With good luck the podcast may get up and running routinely afterward. We're deeply looking forward to some episodes about Naoki Urasawa's Monster, which you can watch for free on Hulu.

Tuesday, May 29, 2012

Bathroom Monologue: The Prime Directive


I was on the first mission that found signs of extraterrestrial life. Pockmarks in a moon’s surface, craters so radioactive our sensors broke. All we had were a few cement structures and garbage, the remnants of life-forms that had warred themselves out of existence before we could even knock.

I wasn’t on the Astra Mission, whatever they called the one that found two previously inhabited planets. Faster-than-light travel brought us all three of those stories inside of one year. I’ll grant you the last one might have been disease, though there’s no proving they didn’t engineer the diseases that did them in. Even if you blame the one extinction on a plague, the Astra and the outlier were both self-inflicted extinction. Never forget the photos from that rift they opened in their own planet. Went down to the tectonic plates. There were skeletons down there.

Hard for science to recover its luster after we found space was a cemetery. There had always been that cruel joke that any life evolved enough for space travel would kill itself off. We don’t want to believe with the outlier, the only lonely heaven-sifters. But it got the Prime Directive passed the Senate, didn’t it? If you find another culture, interfere before it’s too late.

Wednesday, April 25, 2012

Don't Write Fantasy


Recently there have been many debates about historical accuracy in Fantasy. Debates range between how progressive a character’s politics can plausibly get to whether your agrarian folks could bale hay. Beneath it all is the belief that when you adopt too much from one culture, readers will judge the internal believability of your story based on how it matches their perceptions of that real culture. When it comes to taking a real culture and only tweaking a few things, I have simple advice:

Don’t.

Put more elaborately: please, for the love of God, don’t write another redundant piece of pseudo-history, especially not another sword-and-sorcery monomyth in an imagined England.

This is deviant advice and makes us stray from the debates. If you truly love some strands of history such that they determine your fiction, then me saying not to follow them doesn’t matter. You’ll do it anyway, and you should, and I’ll just pray you reflect critically enough to make the work fresh.

But if you’re not fascinated with it, if castles and rolling hills are simply all you’ve seen lately, if you’ve watched the Lord of the Rings flicks and want to make your own – then don’t write another Medieval Fantasy. Fantasy ought to be a non-denominational cathedral to the imagination, where any idea, no matter how impossible in reality, can flourish and enliven us. It’s not about new sub-genres, but about use of your pages. China Mieville ought to be one colorful brick in a mosaic of new materials. Yet in conversations about the New Weird and prospects of Fantasy, he’s often treated as the only brick.

Mieville’s breakout Perdido Street Station isn’t insanely original. It’s some H.P. Lovecraft, and some Industrial Era elbow-grease, a dash of String Theory, and a Steampunk gun. There’s some Pacific folklore populating some Gothic sensibilities, and some Star Trek multiculturalism grown up enough to have a liquor license. You can identify most of the moving parts, but it feels revelatory because the parts are different from what most writers are using and their creator is madly in love with them. He’s not following a convention too far, and he certainly doesn’t have to answer to an insipid authority about whether so-and-sos were treated this way in such-and-such similar culture, because he wrote something that belonged to him, not to a text book. It is fiction rich enough that it answers to itself.

You don’t have to be the next China Mieville or a practitioner of the New Weird. But look, you don’t need Yee Old Dialogue to write about dragons. We’ve got Urban Fantasy that puts elves barbecuing in the backyard and witches necking on the subway. John Scalzi just got nominated for a Hugo basically for making fun of people for adhering too much to old writing tropes; the community knows a lot of this tired stuff. (Update: Scalzi has since won the Hugo for this novel)

When it comes to crafting Secondary World Fiction, there is only one reason that it should resemble a notion of Medieval Europe, or the U.S. Revolution, or the Arab Spring: because it’ll allow you to write interesting things. There is far too much stuffy, boring Epic Fantasy that suffers because its authors are living up to Dungeons & Dragons. And Hell, we already have official Dungeons & Dragons novels. We’ve got World of Warcraft novels. Is that really what you want to write? There isn’t anything you’d change if you were in charge? Because you are in charge.

What do you love? If you love the Dark Ages, I somehow doubt it’s because you love oppressing women. Thusly, that doesn’t have to be a linchpin of your culture, though you should explore it if it interests you.

Before what buttons you think you can push, though, you need to identify what moves you. If it turns out you only like horseback riding and foofy dresses, and everything else from period pieces seems wimpy compared to androids, well then you can write about android dress-designers and horseback-riders. Why not create a scenario entirely out of the stuff you like instead of just partially? Fantasy is quite vast. A lot can fit in it.

An immortal god that craves nothing but suicide as he watches his pet civilization of ant-people crumble. He just doesn’t have the strength to help another one start. He begins pursuing his own meta-religion in search of guidance in his eternal failure.

Or, a prissy bridge-club of gryphons must wheel and deal to keep low-class naga from overrunning their borough. It’s a comedy of errors when one of their daughters falls in love with one of the flightless paupers.

Or, a war-tragedy anthropomorphizing blood cells fighting vainly to stave off a vampiric infection. We know doomsday is coming, but damn it, they will not slip quietly into that dark night. They will fight them in the knee cap, and they will fight them in the brain stem, and in a huge twist, they will fight them in the tail when it turns out they’re actually in a dog.

What is it that gets to you? Why doesn’t that stuff make up the entire world you’re writing? Because werewolves are hot on the market this year? If so, I’m sorry to report that by the time you finish your book you’ll probably be screwed.

Secondary World Fantasy means you can construct a world that contains anything, including foofy-dress-wearing androids that always win the equestrian event at the Olympics. If you love princesses and castles, then great. If you don’t love it then you are squandering both your time and mine. Your time on this planet and your time at the keyboard, and my time when I go to read it.

If you want, play with periods in history. Remix the real world and made-up ones. Make sure their systems can bear weight internally, not externally, and most of all, make it distinct and worthwhile. There are very few worthwhile books that came out of soulless copying.

In our self-pub dominated world there’s a good chance that you’ll fail no matter what you do, but surveying those who succeeded, you’re very unlikely to join them if you don’t love it. It’s not worth being intimidated by realism if it costs you experimentation.

Fantasy ought to be enormous. Whatever you make it, yours can fit. Make it.
Counter est. March 2, 2008