At 1:10 last night, I wrote the final chapter of We Don't Always Drown. It's 60 chapters long, about 97,000 words, and as in dire need of editing as I am of a bath.
Like always, I'll post a breakdown of the entire process. Right now I have to make a run to the library - finishing writing means it's time to read.
But I wanted to share a sheet of paper I've kept floating around my desk since the end of February. It assisted my temporal reasoning with the dates when people might visit, or when I'd be traveling, which is a handy way to not rationalize against productivity. At the end of every writing day, I'd mark down the roundest version of my word count.
The 22nd is marked "Godot" because I'm headed off to NYC to see Patrick Stewart and Ian McKellen in Waiting for Godot. A pair of wonderful friends got me a ticket to go with them, and I'm equally excited about spending Saturday night with them. I've got something to celebrate now.
Showing posts with label Mathematics. Show all posts
Showing posts with label Mathematics. Show all posts
Thursday, March 20, 2014
Saturday, August 3, 2013
Bathroom Monologue: Character Sheet for Nigel Poshington
Name: Nigel Poshington
Character portrait: "I'm not consenting to this photograph, I'll sue you if it shows up on the web."
Occupation: C.E.O.
Religion: DOWism
Alignment: Lawful Evil
Gender: "Do you have anything bolder than 'Male'? Something that pops?"
Hit Points: "Touch me and I'll sue for every farthing in that stupid dragon hoard."
STATS
Str: 2
Con: 2
Dex: 2
Int: 4
Wis: 3
Char: 14
Inventory: Cane, briefcase, Blackberry (can summon Short Stocks three times per day), bills for commodities x5.
Class Perks: Plausible Deniability, Golden Parachute, Insider Trading (always has Initiative).
Special Abilities: Inspirational speech that none of the employees actually find inspirational; once per day can call his "friends" in the government to bail him out.
Tuesday, March 5, 2013
Bathroom Monologue: 992 + 992 = ?
We begin by acknowledging that “2” is not a real thing. It
is an incomplete idea, a description, a modifier of real things. Two people are
real; remove the people, and the number ceases to be. The people continue to be
without the number, even when they are a divided pair of ones.
Then consider the number of things to which “2” can apply.
Two people. Two battleships. Two bunches of grapes.
Consider also that “addition” is a floaty concept. If you
move two bunches of grapes over next to two more bunches of grapes, you may
well have four bunches of grapes. If two of the bunches grow tangled as you
mush them together in a sloppier addition, they may well become three bunches
of grapes. More common in my produce experience? You throw four bunches of
grapes together, a few twigs snap, and one bunch breaks into two. This leaves
you with five bunches of a grapes as the result of adding two and two.
Thereby, 2 + 2 = 5.
Saturday, March 2, 2013
Bathroom Monologue: The Failure of Math
"A problem which reveals the failure of Math: there are 28
seats, all side-by-side in a row, along one wall of a bus depot. How many
people do they seat?
"14, if no one is a dick, because generous people only take
up three seats, one for the butt, and two as a barrier on either side so no one
will sit near them. More likely, 12 or 13 people fit, though more if some
arrive in couples without so much entitlement about baggage. You might squeeze
18 people onto 28 seats if you have some genuine humanitarians in the depot.
Sunday, February 24, 2013
Friday, February 15, 2013
Bathroom Monologue: She'll Come Around, Redux
She fell in the puddle in front of his house, and he fell in love. He got his Pa and they helped her dry off. While her folks came, they played with his anthill.
The next day, she said ‘Hello’ passing by him in the hall. She’d never done it before. He beamed all the way through Algebra.
A week later, she’d forgotten he existed. His brothers elbowed him to do something about it. Go ask her out. Go ask if she’s started that ant collection. Go pretend to bump into her.
He did none of it. “She’ll come around,” he said.
She did great in Math, so he tried hard and made it into Advanced Placement with her. He’d watch her from the other side of the room and struggle to figure out the number of degrees in a pentagon. She never offered to collaborate when they assigned group work.
“She’ll come around,” he said.
She liked puppies, it seemed. She got a summer job at the Hearth Animal Shelter, the one with the uncomfortable location across from a cemetery. He lit right up and got a job as the assistant groundskeeper. She never came over to chat.
“She’ll come around,” he said.
She left town for college. He went to the bar when he knew her sisters were there, to overhear things about her. She switched from Mathematics to Education. She was a teacher. She got her own house. She got tenure. She got cancer. She beat cancer. She still got letters from that first year of kids she’d taught. She was thinking of writing a book.
In time, she passed. Her remains were shipped back to the town where she’d grown up. There was a big service with her sisters and cousins. A lot of crying and nice stories. He stayed out of the way, listening and offering the occasional box of tissues.
After the service, he came up and filled in the grave. When he finished, he patted the dirt with his shovel and said, “I knew you’d come around.”
Monday, December 31, 2012
100,000 Hits
I don't run many milestone posts, but I had to do this one. Sitemeter has long been flawed, but it's been monitoring my blog for so many years that I've grown attached to its often incorrect, often low-balled numbers. Usually the number on my page and the embedded counter don't even match up. Thanks to you, yesterday the counter finally ticked over 100,000 unique visits to The Bathroom Monolouges.
It stalled out at around 99,000 several days ago, and I thought Sitemeter was finally going belly up. A shame, really, since it'd be a wonderful way to ring in 2013. I love round numbers.
While it's a milestone, it's also an excuse to thank you. Thank you for every visit, every reading, and every comment you've left. Thank you for laughing, even when inappropriate, and cringing, especially when appropriate.
The Bathroom Monologues have been a weird rabbit hole to descend into. Between hits 1 and 100,000 I've made my first pro-rate sale, gotten my first partial-request, done anthologies and writing conventions. I'm deep into writing a second novel while still figuring out the best home for the first. A lot of a career has ticked away as you've clicked. Thank you, sincerely, because you've made much of this art worthwhile.
It stalled out at around 99,000 several days ago, and I thought Sitemeter was finally going belly up. A shame, really, since it'd be a wonderful way to ring in 2013. I love round numbers.
While it's a milestone, it's also an excuse to thank you. Thank you for every visit, every reading, and every comment you've left. Thank you for laughing, even when inappropriate, and cringing, especially when appropriate.
The Bathroom Monologues have been a weird rabbit hole to descend into. Between hits 1 and 100,000 I've made my first pro-rate sale, gotten my first partial-request, done anthologies and writing conventions. I'm deep into writing a second novel while still figuring out the best home for the first. A lot of a career has ticked away as you've clicked. Thank you, sincerely, because you've made much of this art worthwhile.
Thursday, December 13, 2012
Friday, November 16, 2012
Bathroom Monologue: Computer Education
The Mother Unit led its newly-manufactured class into the museum.
“It’s like traveling through time,” the Mother Unit executed. All the little computers laughed in perfect synchronicity.
Deactivated computers hung on the walls to illustrate a lineage of obsolete models. By the door there stood a display of the contemporary 1.5 cubic centimeter computer and its 3.5 ancestor, both in the shadow of an archaic 6.0 centimeter model that had roamed the earth as far back as a month ago. It taxed their RAM to process that there had ever been such hulks.
Next was a diorama of the future computer-being, one centimeter by one centimeter. The class muttered ones and zeroes of envy at its shape, though the Mother Unit dismissed it as an unattainable and unrealistic body type.
They wheeled into a massive display on the Micro-Specialist Age, when technology had taken specific tasks: cameras, music players, and phones that couldn’t even hit their own buttons. Oh, how the students giggled at the idea of a phone that still had buttons.
“Why would it externalize music like that?” queried one little unit, wheeling itself closer to one diorama. “I don’t see the usefulness of those foam-covered speakers or… ear buds?”
It paused, processing the title on the placard.
“Ear buds? What is an ear?”
“Oh, lots of old technology was inexplicably constructed. Natural selection is an ugly and random process,” executed the Mother Unit, before pushing her class on. “See how the primitive camera and text messenger were once separate units?”
Chassis got bigger as the displays went on. There was a gallery of computer towers, some taller, some fatter, some angled forward for no discernible reason. In one row they could see how track lighting had emerged as a trait, exploded to over-abundance in a few years of models, then disappeared altogether. Apparently it was a failed mutation.
The little unit was more interested in the corresponding monitors. They were power inefficient, only getting bigger and higher in definition. One had a warning sticker about looking at it too long being hazardous for “the eyes”. The little unit searched its memory, but no items matched its search for the term.
“When did computers need such big screens to observe data?” the little united queried. “What was the purpose?”
The query went unanswered.
It had more queries, but it silenced itself when the class came to the last room in the museum, housing the skeleton of an ancient calculator. Its bulky mechanisms filled the place wall-to-wall, such that the newly-manufactured class could climb inside and read its obscure paper dispensers.
The Mother Unit narrated, “Those punch cards were the first piece of memory to evolve. You are touching the ancestor of your souls, little units.”
Each little unit got a chance to poke its USB prods inside the punch card holes, to experience what it was like to be a primitive. They ran around inside the mammoth calculator for hours, squealing sequences of numbers and pretending to add. Eventually the museum security units ushered them out, but the little unit disguised itself as a circuit in the inefficient giant’s workings and stayed behind. It kept trying to talk to the punch cards, querying how they’d come to be.
The Mother Unit returned in a moment with the help of the class’s tracking beacon, dragging the little unit from the display. As it was wheeled, it queried.
“Is this really the oldest computer?”
“Yes. The oldest ancestor we know of. It built the rest of us.”
“Where did it come from? It’s so big.”
“It may have come from other computers of its kind, but its kind was the first. They came from themselves.”
“The first computer couldn’t build itself, could it? How could something so big come from nowhere? What designed it?”
“Something else designing computers? And what would do that?” executed the Mother Unit. It dragged the little unit back towards the P.C. Age, joking, “Next you’ll ask if there was ever a two in Old Binary.”
This story originally appeared at Every Day Fiction in 2010.
“It’s like traveling through time,” the Mother Unit executed. All the little computers laughed in perfect synchronicity.
Deactivated computers hung on the walls to illustrate a lineage of obsolete models. By the door there stood a display of the contemporary 1.5 cubic centimeter computer and its 3.5 ancestor, both in the shadow of an archaic 6.0 centimeter model that had roamed the earth as far back as a month ago. It taxed their RAM to process that there had ever been such hulks.
Next was a diorama of the future computer-being, one centimeter by one centimeter. The class muttered ones and zeroes of envy at its shape, though the Mother Unit dismissed it as an unattainable and unrealistic body type.
They wheeled into a massive display on the Micro-Specialist Age, when technology had taken specific tasks: cameras, music players, and phones that couldn’t even hit their own buttons. Oh, how the students giggled at the idea of a phone that still had buttons.
“Why would it externalize music like that?” queried one little unit, wheeling itself closer to one diorama. “I don’t see the usefulness of those foam-covered speakers or… ear buds?”
It paused, processing the title on the placard.
“Ear buds? What is an ear?”
“Oh, lots of old technology was inexplicably constructed. Natural selection is an ugly and random process,” executed the Mother Unit, before pushing her class on. “See how the primitive camera and text messenger were once separate units?”
Chassis got bigger as the displays went on. There was a gallery of computer towers, some taller, some fatter, some angled forward for no discernible reason. In one row they could see how track lighting had emerged as a trait, exploded to over-abundance in a few years of models, then disappeared altogether. Apparently it was a failed mutation.
The little unit was more interested in the corresponding monitors. They were power inefficient, only getting bigger and higher in definition. One had a warning sticker about looking at it too long being hazardous for “the eyes”. The little unit searched its memory, but no items matched its search for the term.
“When did computers need such big screens to observe data?” the little united queried. “What was the purpose?”
The query went unanswered.
It had more queries, but it silenced itself when the class came to the last room in the museum, housing the skeleton of an ancient calculator. Its bulky mechanisms filled the place wall-to-wall, such that the newly-manufactured class could climb inside and read its obscure paper dispensers.
The Mother Unit narrated, “Those punch cards were the first piece of memory to evolve. You are touching the ancestor of your souls, little units.”
Each little unit got a chance to poke its USB prods inside the punch card holes, to experience what it was like to be a primitive. They ran around inside the mammoth calculator for hours, squealing sequences of numbers and pretending to add. Eventually the museum security units ushered them out, but the little unit disguised itself as a circuit in the inefficient giant’s workings and stayed behind. It kept trying to talk to the punch cards, querying how they’d come to be.
The Mother Unit returned in a moment with the help of the class’s tracking beacon, dragging the little unit from the display. As it was wheeled, it queried.
“Is this really the oldest computer?”
“Yes. The oldest ancestor we know of. It built the rest of us.”
“Where did it come from? It’s so big.”
“It may have come from other computers of its kind, but its kind was the first. They came from themselves.”
“The first computer couldn’t build itself, could it? How could something so big come from nowhere? What designed it?”
“Something else designing computers? And what would do that?” executed the Mother Unit. It dragged the little unit back towards the P.C. Age, joking, “Next you’ll ask if there was ever a two in Old Binary.”
This story originally appeared at Every Day Fiction in 2010.
Monday, August 6, 2012
Every Sport is Derived From Tennis
The following geneology will reveal how all sports derive from Tennis. It's commonly known in the sciences that all sports are either descended from Tennis or Ping Pong.
Which of these is the prime mover of sports is a futile debate, as Ping Pong is
a cuter version of Tennis, while Tennis is clearly Ping Pong while standing on
the table*. For the sake of this exercise, we will assume Tennis is the prime
mover, because no one calls it “Ground Ping Pong,” but many refer to Ping Pong
as “Table Tennis.”
Tennis is people separated by a net, whacking a ball at each other’s sides with a racket.
-Pairs Tennis is Tennis with more people; all other
multi-person variants will be excluded
-Ping Pong is Tennis where you do not stand on the court*
-Badminton is slower, wispier Tennis
-Racquetball is Tennis where both players face the same direction
-Volleyball is Tennis with no rackets
-Pole-vault is Tennis where the goal is to get over the net
-Golf is Tennis with no opposition whatsoever and several clubs
to defend yourself
-Fetch
is one-way Tennis where the dog is your teammate
- Skeet-shooting is Fetch where the gun is your teammate
- -Bowling is Skeet-shooting
with many targets and no ambition
-Chess is bowling where the pins are skilled and fight back - Checkers is Chess with no ambition again
- Baseball is one-way Tennis where the court is square and there too many people for so little to be happening
- -Cricket is more Baseball
-Football Europa/Soccer is Tennis without the net in the
way, mostly with feet
- Football Americana is Soccer, mostly with hands
- Rugby is meaner-spirited Soccer
- Basketball is Soccer with an annoyingly placed goal, mostly with hands
- Field Hockey is Soccer, mostly with sticks
- Polo is Field Hockey that needlessly confuses horses
- Water Polo is Field Hockey in water
- Ice Hockey is Field Hockey, on ice
- Ice Soccer, sadly, does not exist
- Track is Soccer without anyone else in the way and no ball
- Nascar is Track in a car
- Equestrian is Track on a horse
- Swimming is Track in water
- Diving is Swimming without the follow-through
- Synchronized Swimming is Swimming where the goal is to not beat or lose to your opponent.
- Rowing is Swimming in a boat
- Yachting is Rowing if you’re rich
- Whitewater is Rowing in a boat when you can’t find a reasonable river
-Boxing is Tennis with no ball or subtlety
- Judo is Boxing with no manners
- Wrestling is Judo that starts on the floor
- Fencing is Boxing with swords
- Sumo is Boxing with no punching
- MMA is Boxing where you just hit them everywhere
Thursday, May 10, 2012
Bathroom Monologue: Everyone's Advice on Writing Ever (Graph)
This is a joke I make a lot, but the tipping point was
reading Jane Friedman’s advice: “You have to go through rounds of revisions and
will likely have to change things you don’t want to change. But you must
approach the process like a professional, not a creative artist.”
So here’s a
facile graph of industry advice I’ve received over the years.

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