Between Jack Thompson’s crusade against videogames and the home console depleting arcades, the shop where Ralph and Vanellope live is about to close. Times have simply passed them by, though only one character knows it. Fix-It Felix Jr. is on his rooftop to witness the store manager lamenting the death of the arcade.
Felix is horrified at the coming genocide, but overhears one glimmer of hope: Noah’s Big Game Hunter, the oldest game in the arcade, has the highest score anyone has ever gotten on any such machine, and will be adopted with a power supply by a fanatical gamer. Felix realizes that if he evacuates all the characters into Noah’s Big Game Hunter, they won’t have to be powered off and euthanized.
But the citizens of his apartment building are too complacent to their existences, sure their hero will just fix it. His wife, Sergent Calhoun, fears for his sanity, and all the other machines in the arcade think he sounds like a madman. They’ve only ever seen machines deactivated for malfunction, and they’re all in top shape. Vanellope von Schweetz is hardly about to relinquish her newfound kingdom. The Street Fighters toss Felix out on the street.
With nowhere else to go, Felix desperately explores Noah’s Big Game Hunter itself. Not since the early arcade wars have outsiders visited, and they native hunters and beasts are quite militant to outside incursion into their homeland. If Felix does evacuate the other machine-populations here, it will mean decades of war. He narrowly escapes the machine-world to discover that Calhoun had a vision of her own, and believing in Felix, has victoriously marshaled her game’s soldier population and his own, in a sunny show of unity, to “re-settle” Noah’s Big Game Hunter.
How can Felix Jr. fix this? His father would have known.
This would be a bold direction for the Wreck-It Ralph series. It’s a liberal re-telling of Noah's Ark, The Book of Exodus, and a parable about Israel and Palestine. It will also introduce many new characters so we can sell toys.